Thursday, October 31, 2013
Wednesday, October 30, 2013
Tuesday, October 29, 2013
Exercise 4 - Kristin Martin
This is my Exercise 4 Documentation.
This is my Exercise 4 Project.
This is my revision.
This is my Exercise 4 Project.
This is my revision.
- Made screen white for projecting/ removed cartoon bucket
- Mouse pressed to clear screen
- Press the space bar to draw and when released it stops drawing
Monday, October 28, 2013
Kinect Examples
Bird Puppet:
http://vimeo.com/16985224
Ruben's Tube Theremin:
https://www.youtube.com/watch?v=c-y3d7Rk_10
http://vimeo.com/16985224
Ruben's Tube Theremin:
https://www.youtube.com/watch?v=c-y3d7Rk_10
Sunday, October 27, 2013
Saturday, October 26, 2013
Wednesday, October 16, 2013
Tuesday, October 15, 2013
Monday, October 14, 2013
Sunday, October 13, 2013
Friday, October 11, 2013
Wednesday, October 9, 2013
Tuesday, October 8, 2013
Exercise 3 - Katherine Martin
Here is my game.
Here is my revision. Now whenever the game resets so does the money and it add's money to the score from the last game to symbolize the debt raising daily.
Here is my revision. Now whenever the game resets so does the money and it add's money to the score from the last game to symbolize the debt raising daily.
Punch Card Event - Michelle Adler
The Low Road Gallery presents Michelle Adler, "Which One of Us is We." Come out to the opening this Friday, October 11th at 7pm with an artist talk to follow at 7:30 PM. This is a Punch Card Event! (you must be present for the artist talk and sign in after.) We would love to see you down at Low Road! Light refreshments will be served.
Monday, October 7, 2013
Exercise 3 - Truc Le
This is my game.
This is my game (edited). I added the condition which ends the game when the stove meter bar drops to its lowest.
This is my game (edited). I added the condition which ends the game when the stove meter bar drops to its lowest.
Wednesday, October 2, 2013
Array Example - 3000 spoon
PImage spoon;
float[] xPos = new float[3000];
float[] yPos = new float[3000];
void setup() {
size(500, 400);
fill(255,200);
spoon = loadImage("spoon.png");
for (int i = 0; i < 3000; i++) {
xPos[i] = random(-1000,500);
yPos[i] = random(-1000,500);
}
}
void draw() {
background(0);
for (int i = 0; i < 3000; i++) {
image(spoon,xPos[i], yPos[i], 50, 50);
xPos[i]+=2;
yPos[i]+=2;
if(xPos[i] > width){
xPos[i] = random(-1000,0);
}
if(yPos[i] > width){
yPos[i] = random(-1000,0);
}
}
}
// YOU WILL NEED THE SPOON IMAGE IN THE DATA FOLDER FOR THIS TO RUN
float[] xPos = new float[3000];
float[] yPos = new float[3000];
void setup() {
size(500, 400);
fill(255,200);
spoon = loadImage("spoon.png");
for (int i = 0; i < 3000; i++) {
xPos[i] = random(-1000,500);
yPos[i] = random(-1000,500);
}
}
void draw() {
background(0);
for (int i = 0; i < 3000; i++) {
image(spoon,xPos[i], yPos[i], 50, 50);
xPos[i]+=2;
yPos[i]+=2;
if(xPos[i] > width){
xPos[i] = random(-1000,0);
}
if(yPos[i] > width){
yPos[i] = random(-1000,0);
}
}
}
// YOU WILL NEED THE SPOON IMAGE IN THE DATA FOLDER FOR THIS TO RUN
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