float mouseXMap;
float mouseYMap;
void setup() {
size(500, 500);
rectMode(CENTER);
}
void draw() {
background(0);
mouseXMap = map(mouseX,0,width,0,TWO_PI);
mouseYMap = map(mouseY,0,height,0,3);
translate(width/2, height/2);
rotate(mouseXMap);
scale(mouseYMap);
rect(0, 0, 200, 50);
}
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