Sunday, September 29, 2013

Reading 3 - Michael Jennings

 Having only just recently finished the video game Bioshock: Infinite, I have come to discover that user interaction and communication with the machine is a fascinating relationship that can blur the real world with the virtual. As Galloway described, “both the machine and operator work together in a cybernetic relationship.” This relationship is obviously artificial, but the in-depth, movie-like storyline along with the user actively making decisions that affect the outcome of the game, makes the user feel as though they ARE the main character, Booker DeWitt. When I finished the game, I felt like I had personally experienced the struggles of Booker DeWitt.




The user is free to roam the world of Columbia, but in order to finish the game the user must follow a set storyline. This freedom to explore even deepens the plot more than a film would. In my opinion, Bioshock is just as beautiful a work of art as any film, book, or painting. The game is a commentary on the human condition, and a criticism of industrialism, racism, and fascism. Although these same concepts can be discussed in other works of art, video games have a unique ability to discuss their points in a clearer way. This is because the user is directly in control over what is going on. Without the user and the machine both working together, and, in a way, against each other, the game does not exist.




In general, the gaming industry has many different extremes in the same sense that any other art form does. For example, there is not much artistic value in a game like Borderlands or Skyrim in a real cultural sense other than their aesthetic quality. But those types of games create their own culture because they are so incredibly open. In Skyrim the player creates a character with it’s own distinct features and appearances, and you seem to create another you inside this epic world of dragons and empires. Although movies such as Star Trek and Star Wars create their own subcultures, these are fixed stories that cannot change. In a video game like Skyrim, you create your own story.





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