Sunday, September 29, 2013

Reading 3 - Kristin Martin

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In Gaming: Essays on Algorithmic Culture, Galloway explores the comparison of video games versus images and video. He explains, “A game is an activity defined by rules in which players try to reach some sort of goal,” which sets up his main contrast between video games and other media, video games are interactive. He tells us that video games aren’t just moving images like films or multiple photographs; they are actions (2).  This is an interesting thing to topic to think about because it leads into if the user wasn’t playing then the video game doesn’t exist. Video games are user dominated. Without the user the software could run and run but nothing would happen unless the user choses an action, But the video game also has some choice in what happens and can create games that would rarely have the same series of events happen over and over again. A good example of this is one of my favorite games, Sims 3.
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Sims 3 is a interactive role playing game where the user puts tons and tons of input into what happens to the character(s) he/she create.  The user can choose from a variety of career paths, appearance options, personality traits, social relationships, and housing options that give the user freedom but ultimately the Sims program can choose what happens in the world. The Sims program can control everything from weather to death, which leads to a unique experience for the user. 

The video game to user relationship is similar to a team; they work together to create a unique experience in the gaming world revolving around both the actions of the user and the computer program being played. Ultimately in the gaming world possibilities are endless because each user is unique and will have a different experience playing the game, and that’s what makes video games so addicting.

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